Archive for the ‘Gaming’ Category

The NGP Cometh

Posted: January 29, 2011 in Gaming, Photos and Design, Techtalk

Sony has announced its latest addition to their gaming gizmos: The PSP2 or formally known as The NGP which stands for Next Generation Portable.

It’s out with the UMDs as NGP will use a new medium, a small flash memory based card exclusive to NGP software titles. The card will store game datas and other media files supported by the device. Sony states that they’ll be providing higher capacity cards in the future to allow developers to store more game data. As far as the design goes, it hasn’t strayed away that much from the previous PSP designs which is a good thing since I really loved the PSP 2k design.

The NGP has a touch screen on top and a touch pad on the bottom. This will allow players to interact with games through “touch, grab, trace, push and pull” to quote Sony.

The beauty doesn’t stop there. Check out this baby’s hardware specs:


Hardware Specs


ARM Corte-A9 core (4 core)



External Dimensions:

Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)


(Touch screen) 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED Multi touch screen (capacitive type)

Rear touch pad:

Multi touch pad (capacitive type)


Front camera, Rear camera


Built-in stereo speakers, built-in microphone


Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)

Three-axis electronic compass


Built-in GPS

Wi-Fi location service support


PS button

Power button

Directional buttons (Up/Down/Right/Left)

Action buttons (Triangle, Circle, Cross, Square)

Shoulder buttons (Right/Left)

Right stick, Left stick

START button, SELECT button

Volume buttons (+/-)

Wireless Communications:

Mobile network connectivity (3G)

IEEE 802.11b/g/n (n = 1×1)

(Wi-Fi) (Infrastructure mode/Ad-hoc mode)

Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)


Unfortunately there hasn’t been a definite release date scheduled yet. Expect it at the end of this year.

More NGP Info at


Was gone in Split/Second

Posted: November 23, 2010 in Gaming

Disney Interactive just released it’s official port of their hit racing game, Split/Second on the PSP last week. Now, don’t let the Disney tag fool you as this mean title packs a meaner punch all in portable glory.

While it may not be as glossy and polished compared to its PS3 big brother, the game definitely retains its adrenaline-thumping factor. The beauty is still retained in this PSP port namely, bridge collapsing over your head, gasoline stations exploding, trucks getting blown to bits and airplanes crashing – all to stop you from getting to finish line. The graphics could have been a little more smoother and animations more fluid as seen on other racing games like the Wipeout series but the action definitely delivered what the graphic department has not. It’s not that bad. Really.

The gameplay hasn’t strayed away from the original. So if you owned the PS3 (or any console) version I could not find any logical reason why you would purchase this. One thing you would love (or hate) about Split/Second is the fact that no race is the same. Even if you think there would be no way your opponent could catch up to you when you are a seconds ahead of them, you are screwed. It’s definitely nerve-wrecking when your almost at the finish line when all of a sudden you lost control of your car ’cause of a nearby explosion caused by a Powerplay. All of that adding to the game experience.

On the sound department, I wouldn’t say it’s bad or good. Some techno/rock/powerpop tunes in here. Nothing too remarkable.

In a nutshell, If you haven’t checked out the console version this one is¬†definitely¬†worth the buck. We have seen racing games with premise like these but Split/Second’s game design is really pretty intense. Got a console? Get that version for full gaming experience.

4 out of 5 stars.